If we removed the context of Paper Mario storytelling to revisit the same hub 8 times for exposition compared to a story that progresses alongside the journey. So like the scene where you meet Bobby in Origami King which leads right into Autumn Mountain and other ones(spoilers), versus the 8 exposition dumps by Frankly or Merlon in TTYD/SPM. Think about the inbetween chapter segments. The conflict is more personal for Mario and co. A lot of the scenes are action packed, and the dialogue the characters say is charming, witty and informative. The story keeps flowing as you go from location to location. I think a good case can be made for Origami King storytelling of the games. Fri 6th Nov I see where you're coming from but I can't agree that there's a wrong message being sent.Nothing wrong with generic, but there's nothing special about it. It truly feels, to me, like they took Mario, put him in the most generic clothing known to man, shaved his face, made his nose normal, gave him a normal posture, made him talk in a 'normal' voice, took away his superb jumping capabilities etc etc, turning him into a generic every-day man with no outstanding features whatsoever. But as far as I'm concerned this is giving Nintendo a wrong message as the series has lost that special feeling it once had. Why people are enjoying it, I have no clue, but they are, and that's fine, and I'm happy for them. and yes I know this is a me problem, I know there's people still enjoying the game. Not to mention the gimmick fights that are mostly pointless. ![]() I just really do not like how they drift so far away on what made the series so enjoyable back then, it is very unenjoyable for me as it is right now and I really really wish they would go back to having an actually fun and involved story and non-generic NPCs and actual fun boss designs rather than having real life objects function as bosses. Fri 6th Nov Of course there's more than one way, Super Paper Mario already proved that.
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